Just finished up the latest Demo for Visual
Design. This time around students were taught how to construct a Mech
character using pre-visualization tactics, interconnecting forms to
construct a mech and hard surface rendering techniques.
The assignment
was an excellent next step in showing students how the rules of
perspective could be used to create complex formations using primitive
shapes as a foundation.
Admittingly I was a little nervous
going into this one – The ZX-TREM 21 battle Mech is my first real shot
at the genre. Pleased to say in the end, it all came together. In fact, I
wouldn’t mind smashing out a few more of these mecha beasties in the
not too distant future.
Here’s a quick
description of the design – The ZX-TREM 21 was designed as a battle
Mech which would be controlled by cyborg soldiers during battle. This
particular Unit has been reprogrammed by a half cyborg, half human super
solider experiment named AL to aid in her escape from the NEXZ Complex.
The ZX-TREM 21 arsenal consists of High Powered Propelled Laser Cannons
capable of instant incineration. It's weaponry, and the Mech itself is
powered by a heavily armored Fusion Core.
Enjoy
-Clayton
http://www.claytonbartonartist.com/
This blog serves as both a personal portfolio and as a news feed that provides the latest updates on my newest art works and projects. The reason I wanted to start this blog was to pass on the knowledge I have gained throughout my years as a digital artist. I remember how much the digital art community helped me get to where I am today through the wisdom, encouragement and feedback they passed onto me. Now I hope to do the same for other aspiring artists.