Tuesday, September 9, 2014

ZX-TREM 21 Mech Design

Just finished up the latest Demo for Visual Design. This time around students were taught how to construct a Mech character using pre-visualization tactics, interconnecting forms to construct a mech and hard surface rendering techniques. 

The assignment was an excellent next step in showing students how the rules of perspective could be used to create complex formations using primitive shapes as a foundation.

Admittingly I was a little nervous going into this one – The ZX-TREM 21 battle Mech is my first real shot at the genre. Pleased to say in the end, it all came together. In fact, I wouldn’t mind smashing out a few more of these mecha beasties in the not too distant future.

Here’s a quick description of the design – The ZX-TREM 21 was designed as a battle Mech which would be controlled by cyborg soldiers during battle. This particular Unit has been reprogrammed by a half cyborg, half human super solider experiment named AL to aid in her escape from the NEXZ Complex. The ZX-TREM 21 arsenal consists of High Powered Propelled Laser Cannons capable of instant incineration. It's weaponry, and the Mech itself is powered by a heavily armored Fusion Core.



Wednesday, August 13, 2014

Gorgrilla Creater Concept Design

Remember those Gorgrilla sketches I posted up a few weeks ago?

Well, I decided to polish one of the critters up into a full blown creature concept as a demo for my Visual Design class.

Now he may not win any beauty pageants, but he’s a more then welcome addition to the creepy creature kingdom that’s for sure.

For those wondering, 5 and a half hours of tender love and care went into this beast.



Thursday, July 17, 2014

Character Design Demo - Gorgrilla Creature Sketches

If you're curious about the creation of these gorgeous Gorgrilla's, here's a sped up review demonstration that'll take you through the entire process from start to finish.

In realtime these critters took 03:12 hours.

Wednesday, July 16, 2014

Gorgrilla Prototype

The semester has only just begun and we're already taking on the beastly topic of Creature Design. This first demo focused on teaching students how to conjure up interesting and unique ideas by describing various attributes about their creature inside a Word document. This allowed for the cultivation of a visual interpretation that would give them a place to start working from. The design itself was then prototyped down onto the canvas through a combination of silhouettes and sketching.

For the demo I came up with this ghastly abomination - The Gorgrilla. Amoung his many merits, this guy is able to vomit acidic slime from his mouth as a defense mechanism. This slime is toxic even from a distance due to the potent fumes it unleashes. The Gorgrilla also has a venomous bite it uses to paralyze it’s victims. Once infected, the bacteria in the venom floods throughout the hosts body, and later turns it into a zombified carrier of the Gorgillas offspring. The Gorgrilla is also extremely aggressive in nature making it an excellent weapon of war."

Over the next few weeks we'll be taking these creature drafts and developing them into finely polished creature concepts.

Monday, May 5, 2014

Character Design Demo - Post Apocolyptic Mutant

This is a recording of the Apocalyptic Mutant Character Concept. The video is sped up from about 2 hours down to about 15 min, and demonstrates the entire work flow from start to finish.

Check it out and enjoy the video. 

Post Apocalyptic Mutant Character Concept

Another glorious inhabitant from the post-apocalyptic, war ravaged Earth theme.

The catastrophic, intergalactic weaponry used by the alien invaders during the war created a fallout of pollution and toxins that caused severe genetic anomalies throughout humanity in the years to come.

The character concept you see in front of you describes one of the beasts left lurking around after the invasion.

This guy was demoed during class in about two hours.

Fraktalvoid Gears up for the Release of They're Latest Mobile Game App

Video games are a unique genre of entertainment aren’t they?

I mean is there anything else out there that allows you to immerse yourself and interact within a world created purely from imagination on that kind of level? That’s what get’s us so hooked so quickly!

Because games are an art form in and of themselves that allow us to communicate our ideas with one another more potently then ever, here in this modern age of technology.

As much love as one might have for Games, there’s no question that setting out to make one is ambitious. In fact often times it’s quite frankly a struggle, especially when there’s only 4 of you pulling every ounce of passion, motivation and drive to make that killer idea become a reality. If you’re part of a small indie dev team you know what I’m talking about.

For the last few years, myself, dev leader Chris, magnificent manga artist Nirza ‘Scyfon’ Khan, sound magician George and the rest of us at Fraktalvoid have been doing just that. We’ve finally made Speed Blazers 2 a reality, with over 72 levels, 8 kickass playable characters, each with unique abilities, and a refined gameplay.

Here’s the exciting news though…

We’re really pushing to get it into your hands within only a matter of weeks from now.

So I'm quickly sending this post out to you because I'd like to invite you to check out http://fraktalvoid.com/ .

Any updates and news about the game will be available for you right there, along with a whole bunch of development content we're currently putting together.

You can also follow us right here on Google Plus. https://plus.google.com/+FraktalvoidGames/

Thanks, and talk soon!

P.S. By the way, if you've got any questions about the game that you'd like to ask, you're welcome to post them in the comments below. I'd be more then happy to answer them.